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Do Brain Training Games Actually Work? A Look at the Evidence

Published July 13, 2026 · By The Mentation Team · 3 min read

TL;DR

  • Brain training games reliably improve your score on the game itself, which is real but narrow.
  • The evidence that they improve everyday thinking, work, or school performance is weak.
  • A 2010 Nature study of over 11,000 people found no transfer from trained games to untrained tasks.
  • In 2016 the US Federal Trade Commission fined the maker of Lumosity two million dollars for overstated claims.
  • Mentation is a measurement tool rather than a game, so it reports plain scores against your own baseline and avoids improvement promises the science does not support.

Do brain training games actually work? They work at making you better at the games, but the evidence that they sharpen everyday thinking is thin. That distinction sounds small, yet it is the whole story, because improving at a puzzle you practice every day is exactly what you would expect, while improving your real world thinking is the claim that has repeatedly failed to hold up.

What do brain training games actually improve?

They improve the trained task, which is real but narrow. When you play the same style of puzzle daily, your score climbs, partly because your underlying speed or memory may sharpen a little and partly because you simply learn the format and pacing. The problem is that this improvement tends to stay local, and the clearest demonstration came in 2010, when Owen and colleagues trained more than 11,000 people for six weeks and reported in Nature that every trained task improved while none of that improvement transferred to untrained tasks, even ones that were closely related (Owen et al., 2010, Nature).

Key takeaway: Getting better at a brain game mostly means getting better at that brain game, and the improvement rarely spreads to anything else.

What does the broader research say?

The broader picture is skeptical rather than encouraging. A 2016 review in Psychological Science in the Public Interest examined the field carefully and found no strong evidence that brain training programs produce broad benefits for cognition, academic achievement, or job performance beyond the practiced tasks themselves (Simons et al., 2016). This is not a fringe position either, because the same review noted that scientists themselves had publicly split into opposing camps over exactly this question, which is a sign of how weak and contested the evidence for real-world benefit remains.

Key takeaway: When a whole field of researchers cannot agree that a product helps, that disagreement is itself a reason to be cautious about strong marketing claims.

Where does Brain Age and Lumosity fit in?

They fit in as the household names that made the category huge, and also as cautionary tales. Brain Age, a trademark of Nintendo, turned quick arithmetic and memory puzzles into a mainstream hit, and Lumosity built a large subscription business on similar games. The trouble is what was promised, because in 2016 the US Federal Trade Commission fined Lumos Labs two million dollars, finding that it had advertised its games as able to stave off cognitive decline and boost performance at work and school without the science to support those claims (FTC, 2016). The games were not the problem, but the enhancement claims attached to them were.

Key takeaway: The most popular brain games are fun and harmless, yet the promises stacked on top of them have already crossed into territory that regulators judged deceptive.

A more honest use of the same idea

The idea worth keeping is measurement, not enhancement. Instead of asking a game to make you sharper, you can use a consistent test to measure a specific ability and watch how it moves over time. Mentation takes this route, because its exercises are built on documented paradigms such as Simple Reaction Time and Digit Span, and it reports plain numbers and deltas against your own baseline rather than dressing scores up as proof that your brain is improving. It is a measurement instrument first, which is why it does not make the promises that got other products into trouble.

Not a medical device. For educational purposes only.

Frequently asked questions

Do brain training games make you smarter?

Brain training games make you better at the specific games you play, but there is little strong evidence that this improvement carries over to general intelligence or everyday thinking. Large studies have found that gains stay close to the trained task and do not reliably transfer to unrelated abilities.

Does the Brain Age series actually train your brain?

Brain Age, which is a trademark of Nintendo, is a set of quick puzzle games, and like other brain training products it will improve your performance on its own exercises. Whether that improvement makes you meaningfully sharper in daily life is not well supported by independent research, so it is best treated as an engaging game rather than proven cognitive training.

Why was Lumosity fined by the FTC?

In 2016 the US Federal Trade Commission fined Lumos Labs, the maker of Lumosity, two million dollars for deceptive advertising, because the company claimed its games could reduce cognitive decline and improve performance at work and school without adequate scientific evidence to support those claims.

How is Mentation different from a brain training game?

Mentation is a cognitive measurement tool rather than a game. Its exercises are based on published measurement paradigms and report plain numbers and deltas against your own baseline, and it deliberately avoids promising that it will make you smarter, since the evidence does not support that kind of claim.

Final takeaway

Popular brain training series such as Brain Age and Lumosity are enjoyable and can make you better at their own puzzles, but large studies and a major regulatory case make clear that this rarely translates into sharper everyday thinking. The more honest use of these tools is measurement rather than enhancement, where a consistent test tracks a specific ability over time instead of promising a smarter brain.

Tagged

Brain TrainingBrain GamesCognitive Science

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